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Listed under:  Science  >  Forces and energy  >  Energy conversion
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Stomp Rocket Design Challenge

This resource provides a scaffold for students to complete a design challenge. The design challenge requires students to create a stomp rocket that can travel to a chosen planet in the solar system. The design challenge can also be used to investigate forces and energy. It can be delivered over a number of lessons, or it ...

Interactive

Energy skate park

This is an interactive resource about the potential and kinetic energy changes as a skater rolls around a skate park. Students learn about conservation of energy with a skater, they can build tracks, ramps and jumps for the skater and view the kinetic energy, potential energy and friction as he moves. Students can also ...

Interactive

Energy skate park: basics

This is an interactive teaching and learning resource that years 7 to 10 secondary school students can use to simulate the motion of a skateboarder descending and ascending on a variety of tracks. Height, speed and energy conservation are visually displayed. The skater's mass and starting height, as well as the drag he ...

Interactive

Renewable Energy Sources - iTunes app

Find out about renewable energies such as wind, water, solar and biomass energy including how they provide energy, development of energy technology and environmental impacts in the electronic book. scientists and inventors involved. Explore some real-world engineering feats involved in producing today's energy supplies, ...

Interactive

Projectile motion

This is an interactive resource about projectile motion. Students use a simulation of a cannon to fire various objects. They can set the firing angle, initial speed, height and mass, with or without air resistance. Students are encouraged to make a game out of this simulation by trying to hit a target. This interactive ...

Interactive

Renewable Energy Sources - Google Play app

Find out about renewable energies such as wind, water, solar and biomass energy including how they provide energy, development of energy technology and environmental impacts in the electronic book. scientists and inventors involved. Explore some real-world engineering feats involved in producing today's energy supplies, ...

Interactive

Syllabus bites: Electricity

This resource is designed to support science teachers in addressing concepts in electricity in the BOS NSW Syllabus for the Australian Curriculum in Science - Stage 3. Making decisions about the use of electricity is approached from an understanding of circuits, sources and sustainability.

Video

Solar Prints

This 6 minute video segment from Catalyst is an excellent introduction to the science behind photovoltaics. A useful comparison of the efficiency of energy conversion. Discussion of other issues considered in producing devices to use renewable energy to make electricity.

Interactive

Thermal comfort – sustainability action process (Years 7–10)

This thermal comfort learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.

Interactive

Energy chains: make electricity

Build up to six energy chains that make electricity. Select from different energy sources and choose energy converters to match. Examine the type of energy change that happens in each converter. Arrange the converters into the correct chain so that the energy can be delivered as electricity. For example, construct a chain ...

Interactive

Energy chains: energy use

Select energy sources and energy converters to build energy chains to power appliances and vehicles. Examine how each energy converter in a chain loses some energy and reduces the energy available for use. For example, show that using a solar panel and an electric motor to drive a car delivers only 16% of the original ...

Online

Secondary science: models and simulations

These seven learning activities, which focus on 'models and simulations' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers assist students to interpret, ...